World at War: Battles within Battles

 World at War: Battles within Battles

 

 

 

 

 

 

 

 

 

 

 

 

A platoon level simulation that stresses command, control, and war's unpredictable nature, World At War is an engaging, tactical action game. See About the Game, below to discover the unique mechanics that make this game so much fun.

Battles within Battles...Bitterfeld Map 

 

 

 

 

 

 

 

   

World at War: Battles within Battles

A scenario expansion pack for Blood and Bridges and Eisenbach Gap.

Battles within Battles is the first downloadable expansion in the World at War system. That’s right: you can have it immediately! It contains 14 scenarios, an 8.5” x 11” map, a few new rules, a handful of new counters, and also utilizes the counters and maps from Eisenbach Gap and Blood and Bridges. The module sharpens its focus on smaller engagements within the larger scope of the WaW conflict. Its 14 scenarios, including five that comprise the Bitterfeld Campaign, are laid out in an attractive, full-color magazine format, and each can be played in less than a couple of hours.

Heres what you get.  

 

Exciting New War Game A new 8.5" x 11" map.
War Board Game 14 new scenarios.
World At War The Bitterfeld Campaign, a 5-scenario persistent campaign.  
World At War A handful of easy to mount, one-sided administrative counters used in the Bitterfeld Campaign.
 Honestly folks, a 1st Grader could mount these in less than five minutes.

  


Click to place an order for World at War: Battles within Battles and download yours right now!.  This is an expansion. You must own Blood and Bridges and Eisenbach Gap to play Battles within Battles. 

Click here to see other World at War games. Like World at War? Maybe you should check out White Star Rising, our upcoming WW2 platoon-level game that uses the World at War system.

The Bitterfeld Campaign

 

Designed by Mark Walker, the Bitterfeld Campaign is comprised of five scenarios with a running storyline. The campaign focuses on a group of Americans led by Lt. Jake Klaiber as he leads a delaying action against the Soviets as they advance toward a major clash with the British Army of the Rhine. Klaiber is quite a leader and enhances the morale of the M-1 platoon he commands, adds an extra fire die, and places all units in his hex in command. (Lt. Klaiber also appears as one of the American Armor Leaders in the upcoming Lock ‘n Load: Heroes of the Gap.)

The five Bitterfeld Campaign battles are fought in a variety of locales. Three are set on a new, and included, 8.5” x 11” map, one occurs on the Eisenbach Gap map and the other on the Blood and Bridges map. It’s a persistent campaign, meaning that the losses you suffer must be either made good with replacements and refit, or lost forever. Klaiber and his men don’t win scenarios, per se. They are rewarded refit points based on their performance. These points can be used to refit reduced platoons, buy additional forces and weapons such as M163 anti-aircraft vehicles, Dragons and Stingers.

Additionally, refit points can be used to buy skills, such as Augmented Firepower, Split Fire, Aid Station and Moral Boost, and others. These skills enhance a platoon’s capabilities. For example, the Split Fire skill allows Klaiber’s M-1 platoon to split its fire between two targets. The portable Aid Station allows an infantry platoon to ignore the first hit against it each turn. Augmented Firepower enables the owner to re-roll one of its attack die. And Moral Boost adds one to a platoon’s morale. There are seven skills in all, and only the best commanders will accumulate the refit points needed to buy them. And only with grit and determination can Klaiber and his men complete their mission. Join them, for this is a fight to the last man, and all hands are needed!

 

 

 
 
 Pages from the Battles within Battles Expansion

 

 

 

 

 

 




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