Totensonntag P500

 
Not One Step Back The Latest Lock 'n Load Expansion

Peter Bogdasarian's Corps Command: Totensonntag 

  • 9/16/2011 Now Available...Corps Command as a digital download, print and play game. Click here.
  • 4/16/2010 Sold Out. Place a P500 order below, help us finance a reprint, and save!  

   
Mark H. Walker's Lock 'n Load


 Ships With:
 Band of Heroes A 17" x 22" mounted map that even makes the harsh, North African desert look inviting.
 Band of Heroes 88 manly, yet colorful, 5/8" counters, representing the men and equipment that fought the first battle of Sidi Rezegh.
 Band of Heroes Easy to learn, quick to read, rules. Be up and playing in less time than it takes to set up other games. Better yet, you can play a game in less time than it takes to sit through an episode of CSI.
 Band of Heroes

Players' Aid card and Terrain Effects Chart. 

 Band of Heroes Everything tucked neatly into a sharp-looking box.

Corps Command: Dawn's Early Light


 

Read a nice after action report here.

 

November 19, 1941.

 
As the sun rises over a new day in the Libyan Desert, the men of Reconaissance Battalions 3 and 33 are greeted by a horrifying sight.  Massed columns of British armour are rolling around the open flank of Panzerarmee Afrika - a new attempt to relieve the besieged city of Tobruk has begun!  The Axis must abandon the preparations for their own offensive and fight for their very survival.
 
In the headquarters of the Eighth Army, a clock is ticking.  They have done the impossible and surprised the Desert Fox, slipping nearly five hundred tanks behind his lines.  The opportunity to crush the Afrika Korps lies within their grasp...
 


Lock n LOad Publishing's Corps Command: Totensonntag

Totensonntag is the first offering in the Corps Command series from Lock'n Load Publishing.  Corps Command games are designed to be played - they are light on rules and require merely a couple hours to finish.  The emphasis here is on lean, mean and simple.
 
The heart of the game system is the initiative mechanic.  The players' initiative rolls determine not only who acts first, but also which units move and how far they go.  A player will often be forced to decide between getting there fast and arriving with the biggest force.
 
Combat hurts and then it kills.  There are no complex tables or intricate subsystems, only an attack roll and the application of damage.  As units accumulate hits, their combat effectiveness gradually declines until they finally shatter and fall apart completely.  Players will want to pull their forces back before they reach such a level of misery and degradation, but will the initiative system give them the chance to do so? 
 
Neither player is a spectator.  The Commonwealth begins the game on the offensive but the Afrika Korps cannot sit idly by, lest it be defeated in detail.  The strategic situation, combined with the initiative system, ensures that no two games will play out the same way.
 
Designed by Peter Bogdasarian, Corps Command is an introduction to not only a game, but a complete operational gaming system. Totensonntag is just the beginning. Follow on modules are in the works for Operation Goodwood, Prochorovka, and Kasserine Pass.

 
 

 

The machines of death. The counters represent battalions and regiments. The units of Corps Command: Totensonntag Units deploy by division and those divisions are color coded to make them easy to track. Totensonntag divisions are color coded. The map and counters make a

gorgeous combination.

Corps Command:Totensonntag features beautiful art.

 



 

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